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It was a technical achievement for us, a small team being able to make a full-scale city. It’s just not the same if your world only had 10 streets. We are happy with the approach, for several reasons, mainly because we simply wouldn’t have been able to create the atmosphere of a Lovecraftian town on this scale without the tool. With the benefit of hindsight, are you satisfied with this approach used for The Sinking City? Do you plan to use it again in the future and if so, are there any specific improvements you're looking to make? Your 'City Generator' tech demo was quite famous ahead of the release. We believe any large player that is willing to innovate and bring games to more people deserves support from studios and publishers like us. And Stadia has, theoretically, all that it needs to reach a huge audience. Their model is one of the possible ways for independent studios like ours to be profitable. There are technical and legal conditions applying here.Īre you interested in porting The Sinking City to Google Stadia?Īny platform that is interested in our titles and properties is interesting to us. Our team is investigating the possibility to bring the DLC to other platforms, but I cannot confidently say what will happen.
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Is there any reason why the Merciful Madness DLC is available only on Nintendo Switch? Does Frogwares have any plans to bring it to other platforms as well? Related Story Alessio Palumbo Frogwares CEO Talks About the War’s Tragic Impact on the Ukrainian Game Studio
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Will we see a sales boost for The Sinking City on Steam? It's up to the players to This deal with Epic Games allowed our studio to continue doing what we love to do - niche detective games but also prepare for the future. But like we have said before, we wouldn’t have agreed to the terms if it weren’t crucial for our studio. I’m not sure I can disclose the contents of the commercial agreement. It is selling better than our previous Sherlock Holmes titles did during the same period of time and continues to do well.ĭid you benefit in any way from the exclusive deal to bring the game out on the Epic Games store? Do you expect a significant sales boost when The Sinking City will come out on Steam later this year?
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Okay, for those who don’t know, we released The Sinking City on PC, Xbox One, PS4 and the Nintendo Switch, and while we cannot reveal the exact numbers, I can say the game was definitely a success for our studio. Can you tell us how the game fared commercially on the various platforms? It's been a while since The Sinking City came out. Pečujte o své duševní zdraví a odhalte pravdu, která se skrývá za tímto šílenstvím.Given that it's been almost a year since the Lovecraft-inspired open world investigation game debuted, we caught up with Frogwares Communication Manager Sergey Oganesyan to check up on the aftermath of this release and what's next for the studio as a whole, which now plans to self-publish games going forward.století, který můžete použít v boji proti stvůrám z nočních můr. Vysoká znovuhratelnost: díky otevřenému systému vyšetřování lze každý případ vyřešit hned několika způsoby a má různé možné konce podle toho, co budete dělat.Rozsáhlý otevřený svět, který můžete prozkoumat pěšky, na lodi či ve skafandru….
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Tíživá atmosféra a příběh inspirovaný světem H.Vy jste detektiv a musíte odhalit pravdu o tom, co posedlo toto město… a mysl jeho obyvatel. Napůl zatopený Oakmont je v sevření nadpřirozených sil. Hru vyvíjí studio Frogwares, které získalo spoustu cen za svou sérii o Sherlocku Holmesovi. The Sinking City je dobrodružná detektivní hra zasazená do otevřeného světa inspirovaného vesmírem mistra hororu H. PONOŘTE SE DO TEMNÝCH VOD V RÁMCI NEBEZPEČNÉHO VYŠETŘOVÁNÍ INSPIROVANÉHO MISTREM HORORU H.
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The Investigator Pack - abyste si své dobrodružství usnadnili, pořiďte si exkluzivní oblek pro soukromého detektiva, permanentní přístup k lékárničce a antipsychotickým lékům, jakož i počáteční zásobu výrobních materiálů. Instructions for activation can be found here.
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